Craig Stevenson

Game Designer

Ninja Angles

The Shadown Shogun is bent on world domination. Finally, we've located his headquarters. It's your job to sneak in and take out his robot guards as fast as possible. As the tension rises, so does the lava.

Ninja Angles: Lava Escape is a 2D platformer that reinforces the player's knowledge of estimating angles. Players either estimate the degree of a given ray or choose a ray based on a given degree. In this project, I'm particularly proud of the dynamic level generation. Kids are exposed to different angles each time they play. Timed runs and performance grading give players a reason to come back and hone their estimation skills as a master mathematician.

Samples