Craig Stevenson

Game Designer

Code Blue MR

Code Blue VR takes the clinician out of the sim center and places them at the patient's bedside. Harnessing the power of virtual reality and the tactile feedback of sim mannikin's teams of two race to revive a virtual patient in cardiac arrest.

How can VR change the way people learn basic CPR?

That was the question my team wanted to know the answer to. For our first exploration in virtual reality, I designed a hands-on local cooperative CPR trainer. One player performs compressions on a simulation mannikin, while the other works the defibrillator (the shocking machine, for the non-clinical). Using  HTC Vive headsets and a Vive tracker, we are able to capture the signal of compressions and feed them back into the virtual simulation. 

For added immersion, we used Leap Motion infrared cameras for realistic hand tracking. This removes the controller from the user's hand (a requirement in most VR experiences at the time). The result is a more immersive high tension scenario that let's clinicians and lay people practice basic life support skills and feel like a real life is in their hands.