Craig Stevenson

Game Designer

About me

Someone who sees the order in the chaos. Someone who can tackle any design challenge head on no matter how complicated the subject matter. I am a Digital Chef. Over the last 14 years, I have been creating games that educate, engage and develop the player's skills while expanding their knowledge. I have a hunger for problem solving and view each new challenge as an opportunity. Has your team been looking for me?

Childhood Education

Intellipet Adventures

Turn Based Trivia Battles / 3D Platforming

Survival Tag

Multiplayer PvP

Perimeter Passages

Math 3D Dungeon Crawler

Ninja Angles

2D Math Platformer

Ninja Angles 2

2D Math Platformer

Medical Games and Sims

Team Leader VR

Immersive team lead scenario based trainer

Code Blue MR

Two player mixed reality cardiac trainer

Trauma Yellow

3D Voice Controlled Trauma Team training

EFM Trainer

Scenario trainer for OB Nurses and Physicians

Prototypes and Personal Projects

Bumper CTF prototype

Game mechanic prototype for unreleased game

Real-Time Pet Battles prototype

Game mechanic exploration for Intellipet Adventures

Interactive Stage Mixer

Simple music machine for Adventure Academy

CANARI

3D Roguelite released on Steam

Recent Work

2018-2022

Principal Game Designer - Age of Learning

Design 2D/3D games for Adventure Academy, the world's first fully educational MMO.

  • Responsible for leading the creative vision on educational games for kids in grades 3-8
  • Experience mentoring junior designers
  • Work within teams of 4-6, comprised of engineers, artists, and qa
  • Design and pitch game concepts, mechanics, and experiences that increase user retention
  • Deployed software to PC, Mac, Android and iOS using the Unity game engine

2010-2018

Lead Game Designer - MedStar SiTEL

Design 2D/3D online educational training and simulation games for the healthcare industry.

  • Responsible for strategy, planning, and design of game mechanics and assessments of complex topics
  • Managed a team of 10 programmers and artists along with a project producer
  • Prototype game features, create design documents, write testing plans and usability labs
  • Develop training solutions using Unity3D, Unreal4, Microsoft Visual Studio 2010 Pro, XML, and Microsoft Office
  • Deployed software to the web (HTML5), mobile (iOS/Android), PC/MAC, and VR platforms (GearVR, Oculus, SteamVR)

Education

2009

Digital Media - Masters of Science

Drexel University

2006

Simulation and Digital Entertainment - Bachelors of Science

University of Baltimore

Honors

2017 Smithsonian American Art Museum Indie Arcade - CANARI

2017 IMSH - Best In Show Runner Up - Trauma Yellow

2014 DevLearn - Best Mobile App -
Zoll Defibrillator

Samples

Contact

If you think I could be an asset to your project, you can reach out on LinkedIn or send me an email directly at craig(at)mysorethumbs.com.

Here's a copy of my resume.